Wudpecker wrote:I have tried to mix and match some new code "mods" to see if they are compatible. Without much success-- (Syd's new seaplane wakes don't quite match his sound system--though I've only had time for one try).
Now Wuddy, you should know better than to think I would write code that may not be compatable...
The new sound system and the SeaPlane mod have always been compatable.
The Latest project with splitting data into slotXX.dat files has an included EXE that has both sound mod and SeaPlane mod in the same EXE, with a load of other modifications that have not even been mentioned here on the Gen.
They all work happily together.
