


Shreck
"Never quit,never give up without a fight,do not go quietly into the dark!"
Moderator: rotton50
Converting a .tm file to a bitmap
1.Using your hex editor, open the included file EAW.bmp
2.Select the first 1078 bytes (hex: 436 bytes, ie. bytes h000 to h435) and copy them to the clipboard.
3.Close the file, but not the editor.
4.Using the hex editor, open EAW.tm.
5.Paste in the saved bytes at the very beginning.
6.Save it as [whatever].bmp
The file should now open in any decent graphics program. Apply the palette tileplan.pal (PSP7 version) or tileplan.act (Adobe Photoshop version) to see (and edit) it in colours which reflect the types of tiles in use.
Converting a bitmap to a .tm file
Even easier. Just use your hex editor to remove the first 1078 bytes (in hex, bytes 0 to h435 inclusive) of the bitmap.