Glider Flight Mission II

Discuss EAW and find answers to problems.

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Col. Gibbon
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Post by Col. Gibbon »

Hi Guys.

I've just been testing Dean's new glider skin, which I asked him to do because I thought the skin I did, did not match the C47 very well. Now, thanks to Dean, it does. :) I hope my solution for the props on the C47 meets with approval, as there is no way to get a proper tra effect working on a weapons loadout. :(

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Wuddy. I've got to un mirror the glider side, and then I'll send you my files, so you can finish off the project.
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Wings Over Bytom

At home, with my 3 children, Thomas, Jessica, and Nicola. :)
Wudpecker

Post by Wudpecker »

What a beautiful piece of work, John. I'm really looking forward to the 3DZ.
And with sore wrists. :oops:
Looks like the props on the "M" C-47 are going to be fine.
It must give you great satisfaction to see your old glider work come to this high point.
Dean has done well on the skin.

SOME TECHNICAL QUESTIONS:
-- Do we need to worry about the long-distance model?

-- Does the tow tug appear in cockpit views? I know Shreck has asked for some cockpit help.

-- Hit bubbles? The glider has them. Not the C-47 yet. Or does it?

-- Could you explain your tow rope process? Looks simpler than mine. We may be able to use it for other gliders, like the Horsa for the British forces--which we don't have yet.

Have sent you an email update on the general picture of Glider Ops.
Col. Gibbon
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Post by Col. Gibbon »

Hi Wuddy.

By now you should have my files. I've not used the cockpit version of the Glider 3dz. I've only now noticed I had a copy sent to me, so I'll check it out and do the changes to it, rather than my original model.

You might be wondering why the Dak has a tra file. It's because it can be used as a LR F.3dz in another slot, and I guess Shreck will want to park some on his airfields too, as a ground object, with gliders. :)
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CSS

Wings Over Bytom

At home, with my 3 children, Thomas, Jessica, and Nicola. :)
Wudpecker

Post by Wudpecker »

Got it, John.

Understand the "tow rope" setup now. Similar to mine, but with a better twist. So to speak.
But your new loadout.dat has thrown a fit into Ray Rotten's loadout.dat. :D

The other good news is that Ade Kelley has done a fine new "Haze Paint" skin for the F-5 Recon P-38.
But I don't dare show it without his permission.
Col. Gibbon
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Post by Col. Gibbon »

Hi Wuddy.

I just made that loadout to test my models. I have no idea what set up your using. You'll have to adjust everything to your setup. :)
Image

CSS

Wings Over Bytom

At home, with my 3 children, Thomas, Jessica, and Nicola. :)
Wudpecker

Post by Wudpecker »

Right, John. Been working on fixing up the mix-ups :D

In the meantime, I have permission to post this:

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That speedy skin painter, Flying Tiger Ade Kelley, has answered the call for a new Reconn P-38.
Based on a model by Col. Gibbon and Airbuddha, it features the famous "Haze Paint" meant to be a kind of stealth/sky camouflage for the F-5 reconnaissance aircraft used by the Allies. (The Brits also used a Mossie--of which we have one "blue" version).

Such famed and brave folk as Antoine St.Exupery' ("The Little Prince" author) flew these lonely photo missions so important to setting up later strikes.
Wudpecker

Post by Wudpecker »

A distant message from Herr Shreck (whose encouragement and help, along with Col. Gibbon's models, got this glider mod going)
Copied that that "other" EAW site:

Howdy friends
I tried logging in to the simhq,but cannot
I tried pulling up the Gen,but it wont
so this is where I have come to let y'all know that...
A)I am offline again,as I have .....moved
B)I cant log-in to simhq,so would someone let them know I live?
C)I was able to retrieve my PC yesterday,and spent all last night working on the WACO cockpit..so,Woody,as soon as I get to where I can upload the files I'll send you the latest.....oh,and would you please let aussiejim know..."package received shreck sends thanks"
thanks y'all,keep your fingers crossed for me,and hopefully I wont be gone too awful long
S! to all,and as always,best regards............Shreck

__________________
Wudpecker

Post by Wudpecker »

Also posted at SimHQ.

It has, ahem, come to my attention that some toes are being stepped on by use of mods in EAW.

I may be guilty myself.
In our enthusiasms for doing new work, it seems some of us have deeply annoyed or even hurt the feelings of others. They feel they have pioneered new mods, ideas, approaches, changes, and so on only to see those things changed or "borrowed" without recognition of their achievements. Or worse, some were accused of using other's work.

Understandably, these creators have the view of a proud parent for their "children".

In my case, I may have annoyed Col. Gibbon by changing his props on the "M" model of the C-47 we are using as a drop tank substitute in the glider mod. He has worked very hard while he was in pain to do this great model. If so, I am very sorry.

Certainly the first rule of using someone else's work is to give credit.
In Col. Gibbon's case, there would be no glider mod if he hadn't created the WACO glider out of a PAW version, as I understand it.
His beautiful "M" C-47 model and DeanH's contribution of the WACO and C-47 skin have also been vital. His ideas triggered more ideas and actions by others.
In fact, none of this work so far would be possible without contributions by many members of the EAW Community. It is truly an EAW Community mod.
I certainly don't have the skills or knowledge to do it on my own.
Any further progress will depend on future contributions and cooperation by some wise old hands willing to contibute their work and genius for such things as a Horsa glider or "Recon" component.

The problem is that experimentation goes on. Some is good; some not so good, looking for ways to keep EAW interesting and exciting.
Without new developments, our "sim" is going to die of old age.

So, please forgive any misuse of your work.
If asked not to share any private work (and I have been asked before), I will make every effort to honor that promise.

It takes many bricklayers to make a fine edifice. EAW stands proud despite her age. And every bricklayer knows just where his/her bricks are.
Moggy
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Post by Moggy »

Hello Wudy,

I'm sure we all get pissed off from time to time for all sorts of reasons. God knows I do. :lol:

However the use and reuse and remodding of mods is covered by the SEAWC charter of which we are all members. Free use and modification is allowed providing credit is given.
Wudpecker

Post by Wudpecker »

Thanks, Moggy.
It's not the rules I wanted to address, but the sense of hurt feelings folks get if they feel their work is not respected.

Not a thing has been said to me about MY use of anyone's mods. But I want to make it clear where credit is due for great work I couldn't do myself.
'Nuff said.
Moggy
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Post by Moggy »

Understood. Thankyou for the consideration.
Wudpecker

Post by Wudpecker »

GLIDER UPDATE

I'm ready to throw in the towel on the C-47/WACO glider 3dz.
Others will have to fix it. I want to move on--if I have any hope of doing anything else.
Von B. says Gurney's 3dz proggy does about everything. But it doesn't set the height above the runway. There is a "Project" section that will tell you the height--but won't let you change it.
That means that SOMEWHERE this can be set. But where?

Other progress:
Some rendering issues fixed on C-47 props. They still don't look the greatest, but better.
Still props, that is, props not turning before engine start are now added, along with the second landing gear.
The tow rope now has a nice, small sag. It shows up both gray against the ground and dark gray in the air.

I went all the way back to Col.Gibbon's original C-47 "M" model, which had a lower runway height. Somehow it was increased in his later work. Which means several other R/S and PCX fixes I had to do.

But pictures are better than a thousand words.

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The C-47's continue to hover 20 feet off the runway


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But the tow rope now has a nice sag. (it was actually nylon wrapped with a radio link cord)

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The real deal

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The wild props are gone


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But there are no "still" props before startup. Look at the C-47 on the right. And the turning engine on the left of that one has some R/S problems hiding and showing itself.


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Solid props in place ready for startup. No more peekaboo R/S (renumbered the elements)
Now, who would dream this is a drop tank?


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But the C-47 shows its parentage when the WACO glider shines through its nose (and the pic shows the earlier R/S problem prop because it was taken first)
A problem that will have to be dealt with on the WACO R/S.
Pobs
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Post by Pobs »

Hi Wuddie,

it is great to see you working through these problems and resolving them one after another :):).. by the time this mod is done you are going to be one skilled-up dude :):)....


keep up the good work mate :)


cheers,


Pobs
Wudpecker

Post by Wudpecker »

Thanks, Pobs.
I know better than to pit my skills against those with long experience.
This is where real progress is made.
But now and then, I can add my bit, too.
VonBeerhofen

Post by VonBeerhofen »

Hi Wudpecker,

I understand that you heightened the altitude for the C47 or lowered the Waco in order to have a more realistic view when they're flying.
Studio does allows you to change an entire model's X,Y and Z position and obviously you're aware of this.
However EAW doesn't allow a flexible rope or a model which gradually gains heigth over an other attached model. The models will allways remain as you've made them, static in relation to each other.
You can change a plane's attitude in it's .FLT, as I did with the truck, but it only allows you to set an angle of pitch, this however has no influence on the heigth difference you have given both models.
The gearcode might be applicable to a hardpoint and perhaps you can use that information. If you give the hardpoint element a proper rotation insert which is offset with the right heigth value it might cause the plane to drop or lifted when gear is retracted.

VonBeerhofen
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