Studying the cockpit structure I noticed how gunsight, inside prop and both left and right cockpit halves all share the same TPC.
This structure can be vastly improved whilst at the same time offering a much higher resolution outer prop view.
The current structure wastes valuable TRA space and is useless for building the cockpit hull, the prop only has a minimum space on the textures.
Now here's the trick for improvement:
Point the ****V and ****W 3dz's to a ****J and ****K.TPC
This seperates the cockpit hull from all other components mapped to the ****V.TPC and will allow two seperate textures to be used for each 1/2.
Now this may not seem much of an improvement since both 1/2's are practically identical but more important, it frees the ****V.TPC as well as the ****VTR.TPC for a much better use.
Now a prop can be drawn using 1/2 of the texture while the other 1/2 can be used for the gunsight.
Since the new ****V.TPC still retains full transparency, the new prop drawing can be used for the external prop as well, resulting in a much higher resolution for both the inside as well as the outside prop and freeing a bit of space on the ****TEX.TPC
An alternative is to give the gunsight it's own texture but this will loose it's transparency, however a full PCX can be used for the prop alone!
Obviously with this solution many more possiblillaties are born and the beauty of it is that compattabillaty isn't harmed and modders can decide themselves how to use the extra TRA space since basically any 3DZ can be made to use it.
Sadly I can't show the result of this modification since it will take some time to create one.
I hope you guys understand the significance and importance of this new structure and I hope to see some HR2 planes and cockpits in the future.
EAW, build to continuosly evolve!
VonBeerhofen
2nd generation High Res planes or HR2
Moderator: rotton50
I forgot this,
map the inner wingview to it's own TPC or better to the ones used for the outer wings allready present in highres planes.
This will allow a full 256 PCX for it!
A copy of the outer prop can be used for the inside view when it's moved into the right position. Sharing the same PCX will safe on valuable texture space too!
In short the structure will then look like this:
U Wings view (inline) (point to ****U.TPC or existing outer wings for HR!)
V Left cockpit (point to ****J.TPC for HR!)
W Right cockpit (point to ****K.TPC for HR!)
Y Inside prop (point to ****V.TPC and share TPC with outer view prop for HR!)
Z Gun sight (point to ****Z or V.TPC for HR!)
VBH
P.S. I allready have a fully functioning basic model and there are no restrictions.
map the inner wingview to it's own TPC or better to the ones used for the outer wings allready present in highres planes.
This will allow a full 256 PCX for it!
A copy of the outer prop can be used for the inside view when it's moved into the right position. Sharing the same PCX will safe on valuable texture space too!
In short the structure will then look like this:
U Wings view (inline) (point to ****U.TPC or existing outer wings for HR!)
V Left cockpit (point to ****J.TPC for HR!)
W Right cockpit (point to ****K.TPC for HR!)
Y Inside prop (point to ****V.TPC and share TPC with outer view prop for HR!)
Z Gun sight (point to ****Z or V.TPC for HR!)
VBH
P.S. I allready have a fully functioning basic model and there are no restrictions.
For tutorial purposes and for the adventurous I've uploaded the above. Note that the files don't contain a High Res plane, it's up to the plane builders to add this modification to their models if they so desire.
HR2 trial version available here:
http://www.xs4all.nl/~rabartel/G%20Spit9HR2TrialPit.zip
VonBeerhofen
HR2 trial version available here:
http://www.xs4all.nl/~rabartel/G%20Spit9HR2TrialPit.zip
VonBeerhofen