2nd generation High Res planes or HR2
Posted: Thu Nov 02, 2006 11:43 am
Studying the cockpit structure I noticed how gunsight, inside prop and both left and right cockpit halves all share the same TPC.
This structure can be vastly improved whilst at the same time offering a much higher resolution outer prop view.
The current structure wastes valuable TRA space and is useless for building the cockpit hull, the prop only has a minimum space on the textures.
Now here's the trick for improvement:
Point the ****V and ****W 3dz's to a ****J and ****K.TPC
This seperates the cockpit hull from all other components mapped to the ****V.TPC and will allow two seperate textures to be used for each 1/2.
Now this may not seem much of an improvement since both 1/2's are practically identical but more important, it frees the ****V.TPC as well as the ****VTR.TPC for a much better use.
Now a prop can be drawn using 1/2 of the texture while the other 1/2 can be used for the gunsight.
Since the new ****V.TPC still retains full transparency, the new prop drawing can be used for the external prop as well, resulting in a much higher resolution for both the inside as well as the outside prop and freeing a bit of space on the ****TEX.TPC
An alternative is to give the gunsight it's own texture but this will loose it's transparency, however a full PCX can be used for the prop alone!
Obviously with this solution many more possiblillaties are born and the beauty of it is that compattabillaty isn't harmed and modders can decide themselves how to use the extra TRA space since basically any 3DZ can be made to use it.
Sadly I can't show the result of this modification since it will take some time to create one.
I hope you guys understand the significance and importance of this new structure and I hope to see some HR2 planes and cockpits in the future.
EAW, build to continuosly evolve!
VonBeerhofen
This structure can be vastly improved whilst at the same time offering a much higher resolution outer prop view.
The current structure wastes valuable TRA space and is useless for building the cockpit hull, the prop only has a minimum space on the textures.
Now here's the trick for improvement:
Point the ****V and ****W 3dz's to a ****J and ****K.TPC
This seperates the cockpit hull from all other components mapped to the ****V.TPC and will allow two seperate textures to be used for each 1/2.
Now this may not seem much of an improvement since both 1/2's are practically identical but more important, it frees the ****V.TPC as well as the ****VTR.TPC for a much better use.
Now a prop can be drawn using 1/2 of the texture while the other 1/2 can be used for the gunsight.
Since the new ****V.TPC still retains full transparency, the new prop drawing can be used for the external prop as well, resulting in a much higher resolution for both the inside as well as the outside prop and freeing a bit of space on the ****TEX.TPC
An alternative is to give the gunsight it's own texture but this will loose it's transparency, however a full PCX can be used for the prop alone!
Obviously with this solution many more possiblillaties are born and the beauty of it is that compattabillaty isn't harmed and modders can decide themselves how to use the extra TRA space since basically any 3DZ can be made to use it.
Sadly I can't show the result of this modification since it will take some time to create one.
I hope you guys understand the significance and importance of this new structure and I hope to see some HR2 planes and cockpits in the future.
EAW, build to continuosly evolve!
VonBeerhofen