.........has made the EAW community seem just a wee bit smaller.
so,as to keep some "general news" posting going on...
the latest 'photo-real' WOV Vietnam terrain from Brain32,imported and properly refitted(well,I still have a couple of tiles to deal with) to EAWs tile requirements....
S!.........Shreck
"Ask not what you can do for your country,ask,what has your country been doing to you!"
On Mark A-26A (B-26K) Counter Invader (circa: Vietnam 1966)
SPECIFICATIONS:
ECAPanel Guns and Ammunition Upgrades
8x50 cal MG (nose).............400rpg
Engines Best Alt: Medium
Maximum Altitude: 21,500ft
Maximum Velocity: 365mph (clean)
Maximum Bombload: 12,000lb (4000 internal/8000 external)
Ext.Combat Range: 1,330mi w/2x230gal droptanks or 1x675gal baytank
Douglas Invader A-26B 3dz shape by Moggy
Pre-base skin by Serb, cockpit by Moggy, gunsight by C.Wilches
Ordnance shape by Capt.Kurt (a.k.a. CAW bombs pkg: ord08.3dz)
Rocket Flare modification by Moggy
Weapons/Loadout/Flight/Plane data by FlyRight
Shreck, you have a 'knack' for some really nice stuff.
Borrowing that terrain is definitely a good move.
As for SimHQ, it has fallen quiet in the same way as Frugal's or even Raf_Roy's.
Why?
The action is here at The Gen in the code group. So sharing some of your work is always a good idea.
Well, it's our own fault really. We should keep up posts on Furgal's, and Roy's. so when the mighty SimHQ falls over, we are not left without a forum. The other problem is, other people who found us on SimHQ, don't know where else to find a EAW forum. During a normal day on SimHQ we have the 5th largest following, and I'm sure when SimHQ gets going again there is going to be a major shock, to everyone who's not kept up with events on Frugal's.
It does make you wonder why so many of the things we have added to the exe, were never done. Remember none of us are computer programmers, but we do know the game very well, and that is what is giving us the key to making all the changes so far.
The main concerns now, are not adding more, just weather the exe can safely handle all the new operations. We might find, when we put everything together, we have done so far, we might have a jittery mess of a Sim.
Hee, hee, Colonel.
This train has reached rollicking speed down the line, and not all the cars will stay on track.
Syd will pull his hair (if he has any) trying to piece it all together.
I have tried to mix and match some new code "mods" to see if they are compatible. Without much success-- (Syd's new seaplane wakes don't quite match his sound system--though I've only had time for one try).
Jel has done a little mix and match, adding the sound system to some of his work. Have to applaud him for this (though the volume is too low for my taste).
Suggest everyone do the same.