Am I correct in remembering that we determined that the road and and rail "wpt.dat" files serve no useful purpose?
Does the exe recognise "road" tiles for the purpose of vehicle interdictions? How does that work?
Road and Rail "waypoint" files
Moderator: rotton50
Re: Road and Rail "waypoint" files
Those files are not used in the game, but there is a routine in one of the editor files (ZOOMEDIT.C) that saves the "railwpt.dat" file.
It was last modified in 1998.
They are not in the default "GameData" folder in UAW160.
Somehow truck convoys often seem to follow roads on the default tiles, but I could not find any reference to a tile ID relating to truck convoys.
It was last modified in 1998.
They are not in the default "GameData" folder in UAW160.
Somehow truck convoys often seem to follow roads on the default tiles, but I could not find any reference to a tile ID relating to truck convoys.
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Re: Road and Rail "waypoint" files
Thanks Jel. Do we expect therefore that in new tile maps, truck/armour interdictions will take place on newly placed road tiles?
Moggy
www.mogggy.org
www.mogggy.org
Re: Road and Rail "waypoint" files
I will do some testing, but the other options are for truck and armoured convoys on invisible rail lines.
I did an ETO truck interdiction and got a convoy following a road.
Then I did one at ST Vito in the Med theatre. I saw no road tiles, but the convoy ran parallel and close to an airfield perimeter track.
I did an ETO truck interdiction and got a convoy following a road.
Then I did one at ST Vito in the Med theatre. I saw no road tiles, but the convoy ran parallel and close to an airfield perimeter track.
Re: Road and Rail "waypoint" files
I did another test at Buka in SPAW where there are no road tiles. The convoy was moving away from an airfield.