Iraq Mosques final version

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Moggy
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Iraq Mosques final version

Post by Moggy »

This is the more or less final version of the large Mosque.

Image

Might do a couple of variants see as though we have 1000 tmod numbers to play with now. Fancy one of the "golden dome" types.
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Re: Using the R/S calculator

Post by Moggy »

In game:

Image

One small error - piggybacked the fiddly thing on top of the dome on a non-tranparent element. Doh!
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Re: Using the R/S calculator

Post by Moggy »

That's got it.Also doubled the size.

Image

Fallujah, with the bridge in the background.
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Re: Using the R/S calculator

Post by Moggy »

Gold dome.

Image
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Re: Using the R/S calculator

Post by Moggy »

Green.

Image
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Re: Using the R/S calculator

Post by rotton50 »

Nice model.

Question.

Are you using the target editor for placement? I ask because there are probably elements within our community who might be offended making a Mosque into a target.
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Re: Using the R/S calculator

Post by Moggy »

Not intended to be a target, but to make the ME world look more authentic. At the moment in the ME world, the small mosque originally made by Shreck is placed on the village/town tiles as the Church/Cathedral would be placed in the Western Europe theatre, i.e. as a building which ought to be there. My intention is to place the larger mosque models on the tiles for the larger towns/cities.

I don't think I will need to place the mosques via the target editor. Elsewhere and particularly at RAF Habbaniya, I have used the target editor to place "non-targets" i.e. trees and fences (a job which needs finishing especially the boundary fence and wire). These remain non-targets (as far as I know) due their designations as such in their respective tmod.dat files.

Like all non-targets they can still be shot up, but there are no target points for doing so. I did wonder whether some non-targets could actually be given a negative target value, so that there would in effect be a penalty for damaging or destroying them???
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