Page 1 of 3

Fall Grun 1938. What if?

Posted: Tue Feb 20, 2024 6:24 pm
by Moggy
September 1938. Munich Conference has failed. Czech Air Force supported by Soviet Expeditionary Force defend Bratislava against Luftwaffe attack:

Image

Image

Image

Image

View the mission:

http://mogggy.org/EAW/EAW4.mp4

Credit to Jan Tuma whose ideas and early work the 1938 Sudatenland scenario was.

Re: Fall Grun 1938. What if?

Posted: Mon Dec 30, 2024 3:39 pm
by Stratos
Now that's a beautiful setup! Nice scenario.

Re: Fall Grun 1938. What if?

Posted: Tue Dec 31, 2024 1:14 am
by Moggy
Funnily enough I flew a mission in this scenario last night.

Re: Fall Grun 1938. What if?

Posted: Fri Jan 03, 2025 5:28 pm
by rotton50
Is this the Eastern Europe scenario you've been working on?

Re: Fall Grun 1938. What if?

Posted: Fri Jan 03, 2025 10:19 pm
by Moggy
It's one of almost 40 scenarios intended to be flyable in the Italy/Balkans/Ukraine map.

Re: Fall Grun 1938. What if?

Posted: Sat Jan 04, 2025 1:43 pm
by rotton50
Are they ready for us to try out?

Re: Fall Grun 1938. What if?

Posted: Sat Jan 04, 2025 2:42 pm
by Moggy
The nearest answer to that is "sort of" :)

Re: Fall Grun 1938. What if?

Posted: Sat Jan 04, 2025 5:39 pm
by rotton50
Want to upload something to the server and let me BETA test it?

Re: Fall Grun 1938. What if?

Posted: Sat Jan 04, 2025 7:27 pm
by Moggy
I can put up the whole lot, and you can have a mess around with it. It's quite a big download, so I'll see if I can sort it out over the next few days. I'm out of action tomorrow as it is my 70th birthday.

Re: Fall Grun 1938. What if?

Posted: Sat Jan 04, 2025 9:51 pm
by rotton50
70th huh? Whippersnapper! :lol:

I look for ward to trying something new and different now that I'm not modding anymore.

Re: Fall Grun 1938. What if?

Posted: Sun Jan 05, 2025 11:55 am
by Stratos
Congratulations!!

Re: Fall Grun 1938. What if?

Posted: Sun Jan 05, 2025 1:09 pm
by Moggy
70th huh? Whippersnapper! :lol:
Congratulations!!
Thanks Chaps! :yes:

My current working setup for Ukraine/Balkans/Italy is 11.3 GB, so I'm making a copy and shaving off as much unecessary stuff as possible - about a million screenies, copies of previous setups, etc etc.

Re: Fall Grun 1938. What if?

Posted: Sun Jan 05, 2025 3:41 pm
by rotton50
If it helps, I don't need the aircraft files.

Re: Fall Grun 1938. What if?

Posted: Mon Jan 06, 2025 4:56 pm
by Moggy
UAW160 Italy-Balkans-Ukraine Copy.zip is now in your folder. It's just over 5 GB.

I had to include the aircraft inventory as it stands here. Not only does it include the original planes in the inventory (as it was when I started on this), but all the new planes you made for this setup, but also some bodges and lashups by me including some mixed skin squads and some rebadged planes.

Essentially it's a stand alone imstallation of 1.6 - it would be utterly confusing to have all the other theatres and planes when trying to use the Manager with this one. It has enough of its own! You might find it useful to use the DSP10thJuly2023.exe in the root folder as the Manager in the first instance. When you click on a planeset there a box comes up and tells you something about that scenario. Just click on the box frame to get rid of it.

For sure not everything works at the moment, and you may get some CTDs. Deleting the usual sngle mission files may help with that. Interdiction may be spiky, as I've yet to return properly to the railways/canals setup. However, have a muck about and have some fun. If you see any terrain tile glitches, let me know. I still occasionally see the odd one or two, despite having gome thorough the entire tile matrix several times.

Re: Fall Grun 1938. What if?

Posted: Mon Jan 06, 2025 5:35 pm
by rotton50
Ok, I'll give it a try.

As to the CTD's, don't feel too bad. It may not be anything within your scenarios.

I've been playing a career in SPAWFinalCut with one of the more stable exe's and about every other time I complete a mission it CTD's when exiting the office screen. Fortunately it doesn't affect the career so that when you reenter the game it picks up in the correct place.

I firmly believe we picked up a error in the code somewhere along the line and it's now built in to the exec.