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Midway B17
Posted: Thu Jul 15, 2004 1:06 am
by Moggy
Kurt - this is what I get with the package you sent over today ...
Plainly the right skin now - but do you think there might a little pallette problem, the aircraft being in the sp2a slot in Midway?
Posted: Fri Jul 16, 2004 5:11 am
by Captain Kurt
Plainly not, dude
You still have the wrong wing and tail tcp files, though you have the right fuselage files. Check to make sure you convert all of the tiles I sent you. If you are snapping the files into the slot, SnapShot will ignore the non-standard names given to the tcp files used for the flying surfaces. Since it is a high resolution model, you'll have to convert them by hand.
Cheers
Captain Kurt
Posted: Fri Jul 16, 2004 9:13 am
by Moggy
Hello Kurt,
Looks like the cooking sherry is still having its effect. What I did was just simply change the skin filenames in the package you sent. Obviously something wrong. I'll check when I get home and confess my sins publically later

Posted: Fri Jul 16, 2004 9:47 pm
by Moggy
Ah .... er ... (cough cough)....
Sorry Kurt! Got it right this time
What had happened was this - in order to get the prop control working okay in the sp2a single engine slot I did some sleight of hand in the exe which gave both the e.3dz and g.3dz transparency capabilities. I also had to make some slight ammendments to the 3dzs of those parts of the model. However, I named the skinfiles differently and so the model was picking up the old skinfiles I had for the e and g 3dz.
Now all is fine. The evil falling down water has been locked away.
I can be so thick sometimes!
KURT's New B-17 skin
Posted: Mon Jul 19, 2004 12:54 am
by Wudpecker
It's obvious no mods will be necessary on THIS B-17.
Beautiful job, Capt. Kurt.