Moggy's work list as of 21st August 2007
Posted: Mon Apr 30, 2007 9:24 am
(1) revisit Phillipine tiling with amended coast tiles -- done -- note 1
(2) final edit EAW_ttd.dat -- done
(3) BP water overlays for revised tiles -- done -- note 2
(4) lay out railways on Phillipines, Anguar, Saipan and Tinian -- done -- note 3
(5) docks object and edit convoy positions -- done -- picture in thread below
(6) complete carrier objects - Pobs to convert to type 5/6 & skin
(7) consider airfield lights tmod, also can act as marker bouy indication for seaplane landings (apparent water tile with "hard standing") -- done
(8 ) finalise other tmods working ...
(9) final edit of Tmod properties in exe working ...
(10) adjustment of bases and towns
-- done -- note 1
(11) local target layout
-- layout of carrier bases complete done --
-- land bases -- working ...
(12) ensure night missions available
(13) organise airfield.dat into:
(i) Truk/Yap/Palau campaigns bases available
(ii) Marianas campaigns bases available
(iii) Leyte campaign bases available
(iv) Luzon camapign bases available
(14) organise frontline.dat into
(i) Truk/Marianas/Yap/Palau (no US land bases) -- done
(ii) Leyte/Luzon (starts with US bases additionally available in Marianas/Palau etc and rolls forward to add new bases in Leyte, Mindoro and Luzon as campaign progesses)
(15) reorganise aircraft as per now settled list - done - Rotton50
(16) aircraft FM/loadouts - done - Rotton50
(17) hangar screens - incorporate new screens by Rotton50
(18 ) picpln screens - Rotton50
(19 ) mission screen sprites
(20 ) main screen
(21 ) sample single mission packages for each flyable to demonstrate scenario
This will lead to beta release of scenario for single missions
After beta release consider campaigns
note 1
In order to get more variation of coastal files including coastal cities and coastal clearings for airfields I have sacrificed the road tiles. Roads are of less importance in this sea & jungle theatre
note 2
In order to optimise use of the active water tiles as coasts, islands and reefs I have had to give up the water properties on river tiles. In practice I don't think this will matter a lot as few pilots spend time strafing rivers, or crashing in them
note 3
Most of the railway mileage in this theatre is narrow guage, so I will be thinking about a way to implement that. Also need more suitable jungle green for railway track background
(2) final edit EAW_ttd.dat -- done
(3) BP water overlays for revised tiles -- done -- note 2
(4) lay out railways on Phillipines, Anguar, Saipan and Tinian -- done -- note 3
(5) docks object and edit convoy positions -- done -- picture in thread below
(6) complete carrier objects - Pobs to convert to type 5/6 & skin
(7) consider airfield lights tmod, also can act as marker bouy indication for seaplane landings (apparent water tile with "hard standing") -- done
(8 ) finalise other tmods working ...
(9) final edit of Tmod properties in exe working ...
(10) adjustment of bases and towns
-- done -- note 1
(11) local target layout
-- layout of carrier bases complete done --
-- land bases -- working ...
(12) ensure night missions available
(13) organise airfield.dat into:
(i) Truk/Yap/Palau campaigns bases available
(ii) Marianas campaigns bases available
(iii) Leyte campaign bases available
(iv) Luzon camapign bases available
(14) organise frontline.dat into
(i) Truk/Marianas/Yap/Palau (no US land bases) -- done
(ii) Leyte/Luzon (starts with US bases additionally available in Marianas/Palau etc and rolls forward to add new bases in Leyte, Mindoro and Luzon as campaign progesses)
(15) reorganise aircraft as per now settled list - done - Rotton50
(16) aircraft FM/loadouts - done - Rotton50
(17) hangar screens - incorporate new screens by Rotton50
(18 ) picpln screens - Rotton50
(19 ) mission screen sprites
(20 ) main screen
(21 ) sample single mission packages for each flyable to demonstrate scenario
This will lead to beta release of scenario for single missions
After beta release consider campaigns
note 1
In order to get more variation of coastal files including coastal cities and coastal clearings for airfields I have sacrificed the road tiles. Roads are of less importance in this sea & jungle theatre
note 2
In order to optimise use of the active water tiles as coasts, islands and reefs I have had to give up the water properties on river tiles. In practice I don't think this will matter a lot as few pilots spend time strafing rivers, or crashing in them

note 3
Most of the railway mileage in this theatre is narrow guage, so I will be thinking about a way to implement that. Also need more suitable jungle green for railway track background