Well,
I was thinking, and, after the ringing in my ears stopped, I thought I should begin at the BEGINNING (good 'finkin' eh?)
So, regarding a main startup screen - I was wondering, is it REALLY the best idea to try changing the general appearence of the game SO MUCH that it's actually unrecognizeable from the original, as opposed to simply making it appear the same, yet with differences that really count? (that which most of YOU guys are doing)
I know that some have gone to major lengths to make whole new visual setups for campaigns in the past. And some are very nice indeed. But, for me, the original 'funky' old style 25c magazine/comic book look with the faded ink at the edges, and the 'cutout' pictures plastered one in front of the other, always held 'some sort' of charm. Reminds me of those old 250000pieces of plastic soldiers for 99c, or the Xray specs ads.
One of the best 'tests' of graphic design is to work 'within' the already set confines of a 'corporate image' which may dictate colour, or layout etc.
So I thought I would try to 'get into the mindset' of those who originally designed the interfaces, and see if I could understand their logic (and 'style').
Well, after the ringing in my ears stopped

I put something together that really does seem to maintain "that" look.
There's still room to adjust, like making ALL images B&W or adjusting the number?
Anyway, have a look: (original on top, for comparison)
As you can see, the 'look' is still there, I feel. The 'logo' can be carried through, to appear on the other pages, so it can have a commonality. We can use previously done images (the AC attacking the carrier) as AC selection screen backgrounds? I could easily place 'slot' images over the top, for selecting?
Anyway, Opinions not "welcomed" but actually 'SOUGHT'
BTW, That's actually IT -already in the mainscreen palette (jpegged to post though)
Cheers
DeanH