EAW WW1 Theatre

Discuss EAW and find answers to problems.

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rotton50
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Re: EAW WW1 Theatre

Post by rotton50 »

I just wanted to give an update on the project.

I started with the Nieuport model which can be used for everything from the 11, 12, 16 and 17.

Now, I'm not trying to be critical here. I do think these are well done in the sense that the proportions are good except for the landing gear being too wide. Also, the skins and and cockpits are excellent.

That said, the R/S problems and outright wonky elements are pretty extensive. And I'm pretty sure the model makers knew this because not one of their screenshots shows the problem. They just panned around the plane until none of the problems showed( :evil:):
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I had to fixed all of these which is why it's going to take so long to get this done. You see, the 3dz system isn't really conducive to parts that interfere with each other. On a WWII plane such as the P-51, the only parts that could be in conflict are the down landing gear with the top of the wing. Other than that it's a straight forward model. Well, occasionally we come across a horizontal stabilizer that shows through the rudder but that's an easy fix.

On any of the biplanes, and to some extent the floatplanes, various parts interfere all over the place. Fixed landing gear and the interplane struts are a nightmare to get a good rendering sequence on. Then throw in the over wing machine gun as on the Nieuport and it becomes a real hair pulling exercise.

Also, when the cockpits are built with full elements inside of other elements it's almost impossible to get a good R/S. And even when you do, usually the elements show through the bottom of the plane. It's much better to just "paint on" the inside of the cockpit. I had to do this on the Nieuport 12 because the gunner was having this problem. I was able to fudge it with piggybacks on the single seat fighters but the gunner in the Nieuport 12 sits too far back for that to work.

Because deconstructing the models back to a working R/S is very time consuming there are two approaches to fixing the issue.

One is to use what I referred to as piggyback elements that can cover up the misbehaving elements.

The other method is to remove the offending elements and then add them back with some of the extra hardpoints the newer execs allow for. The perfect example of this is the fixed landing gear. These should NEVER be built on the "F"(main model) because they stick out under the wings. They should be built on the wing 3dz's, or as I prefer, to stick them on with one of the newer hard points.

The other part of the upgrade project is to smooth out all the rough edges. Those being the wing tips and rudder.
The first picture shows the rudder as originally built, the second shows how it looks after the application of a few more nodes:
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Again, I don't want to sound too negative but Jeeze Louise, if you're going to go to the trouble of making as nice a model as possible, especially these beautiful WW1 skins, it's take no time at all to add a few more nodes to make the product that much nicer.

Finally, I made the instruments a lot more readable by bringing them closer to the player:
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And so, on to the next model. I hope my hair holds out.
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Re: EAW WW1 Theatre

Post by Moggy »

You perfectionist you :)

Still, the models look good, and will be even better after your attentions.
rotton50
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Re: EAW WW1 Theatre

Post by rotton50 »

What I left out of my post was the fact that even with my attention to detail, these models aren't perfect. Due to their extreme complexity (as far as 3dz modeling goes), I can only get about 95% R/S compliance, with the few remaining issues only being detectable from oblique angles. I'm fine with that. As with all my past projects I work to the old saying "the enemy of good is perfect".

Another thing I neglected to mention is the models will have individual aircraft ID's and serial numbers as I did for all the WW 2 models. And of course, there will be plenty of multiskin sets, especially with the German planes.
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Re: EAW WW1 Theatre

Post by Moggy »

Seems a very sensible way of going about it. At the level of 3dz complexity of these planes, 100% compliance is practially impossible.

Any further thoughts about FMs?
rotton50
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Re: EAW WW1 Theatre

Post by rotton50 »

I haven't looked at the FM's but from my experience with some of the pre-WW 2 biplanes I'm pretty sure I can make them work.
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Re: EAW WW1 Theatre

Post by EdLaz »

I loved this new paint job on the fuselage of that Nieuport and those little changes with the gun on the wing but god how much trouble to make that model look good
rotton50
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Re: EAW WW1 Theatre

Post by rotton50 »

Yea, it is a lot of trouble. However, once I get a handle on fixing a model, it's fairly straightforward applying the same fixes to other models by the same builder.

For instance, the Nieuport 11/12/17 model and the Nieuport 24/27/27 models are about 80-90% the same because they come from the same model builder.

I also notice that some of the models are from the same builder as the pre-WW II biplanes, which I've already fixed. I should be able to apply the same fixes to the WWI models without too much difficulty.

Basically, as with my prior experience upgrading models, it comes down to "slowly, then suddenly".
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Re: EAW WW1 Theatre

Post by Moggy »

:yes:
EdLaz
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Re: EAW WW1 Theatre

Post by EdLaz »

Hello and I hope you are all doing well. I have another plane that remained as a strange curiosity during the Great War and was supposedly going to be used during the Western Front.

Linke-Hofmann R.I (German)

Description
The R I was designed by the Breslau locomotive firm of Linke-Hofmann under Paul Stumpf. The fuselage design resulted from successful model tests in the Gottingen laboratory, but the actual aircraft struggled. It featured four Mercedes D IVa engines driving twin tractor airscrews via shafts and gears. The massive, awkward first R I (8/15) flew in spring 1917 but crashed in May after its wings collapsed, with only one crew member surviving.
By late 1917, R I (40/16) was completed, incorporating improvements based on the earlier model's shortcomings. Both prototypes were wooden, with multiple tail surfaces and steel-tyred landing wheels. Despite improvements, R 40/16's performance remained unsatisfactory, and it eventually crash-landed.

Specifications
  • Engines: 4 x 260 hp Mercedes D IVa
  • Span: 33.2 m
  • Length: 15.6 m
  • Height: 6.7 m
  • Weight: Empty 8,000 kg, Loaded 11,200 kg
  • Speed: 130 km/h
  • Climb: 3,000 m in 2 hours
  • Duration: 5 hours
Photographs
Linke-Hofmann R.I R.40/16 after completion. The rear fuselage is covered by standard, printed camouflage fabric
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Linke-Hoffman R.I R.40/16 of 1917, using four 260 h.p. Mercedes D.IVa engines carried inside fuselage. Remained a prototype bomber
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Linke-Hofmann R.I 40/16 fitted with faired interplane struts in front of a hangar in Breslau
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View of the cabin and airscrew mounting
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The tail is covered with printed camouflage fabric
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Landing gear
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Cockpit
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Drawings of the aircraft

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Camuflage

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mikew
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Re: EAW WW1 Theatre

Post by mikew »

Fascinating! First I've heard of that pale.

It took a few seconds for my brain to process the first picture in that sequence, as it kind of looks like the silhouette of a MiG-29 taking off.
I need to spend less time on jet sims... :)
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Re: EAW WW1 Theatre

Post by Moggy »

That is an odd-looking plane!
EdLaz
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Re: EAW WW1 Theatre

Post by EdLaz »

The curious thing about that plane is that it flew. Here is the only photographic evidence that the aircraft flew

Linke-Hofmann R.I R.40/16 in flight

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rotton50
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Re: EAW WW1 Theatre

Post by rotton50 »

Just a quick update:

The Nieuport 11,12, 17 and 28 are compete.
The Sopwith Pup, Camel, Dolphin and 1 1/2 Strutter are complete.
The RE-8 is done.
The DH-2 is done.
The Se5a is done.
The Morane N and the Breguet 14 are driving me crazy. I think I'm going to have to convert them to my "empty F" model as I did with the WWII biplanes. Their rendering sequence works much better.
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Re: EAW WW1 Theatre

Post by Moggy »

Glad to hear you're making great progress with this.
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