Yeah, sorry, After all the R/S bodging I've had to do my hand was a little shaky so I must have hit the mouse button a few extra times.
Actually, the German planes are going faster than the Allied planes. I took a different approach.
The big problem is getting the undercarriage to render properly since the original model makers put the wheels on the fuselage yet they stick out under the wings. That just doesn't work.
On the Allied planes I deleted the wheels from the fuselage and added them under the wings with a couple of hardpoints. This worked to cure about 80% of the problem but I had to do some real fancy footwork to fix the other 20%.
The other R/S issues involve the gunner and pilot on the two seaters showing through the top of the upper wing, the wing mounted radiators showing through the bottom of the upper wing and the inside of the cockpit showing through the fuselage. I solved those too but it wasn't easy.
For the German planes I went back to square one. I realized I had a whole bunch of WWII biplanes that render perfectly so I took couple of sets wings with landing gear in place and simply bent and twisted them to match the ones on the WWI models. Worked like a charm.
So far in a week I've done the Albatross C3, D2 and D5 and they are about 97% perfect with just a couple of obscure R/S issues in unnoticeable spots.
The only thing the slows me down with these models is that they are multi-skinned, so after I fix the wireframe I have to add 15 more skins to each one. I will say, the graphics abilities of the originators is excellent, far outstripping their 3dz skills and sadly, there's little in the way of accolades for the wireframe guys. Just not very sexy I suppose.