EAW WW1 Theatre
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Re: EAW WW1 Theatre
And another collection of WW1 planes, by Jan Tuma. Maybe same as in the 128C setup. Not sure.
1WW-Tuma-Aircraft.zip in your folder.
Also more Screens (though in 640x480) and a few Tmods.
WW1Screens2.zip
WW1Tmods.zip
Still looking.
1WW-Tuma-Aircraft.zip in your folder.
Also more Screens (though in 640x480) and a few Tmods.
WW1Screens2.zip
WW1Tmods.zip
Still looking.
Moggy
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Re: EAW WW1 Theatre
I'll take those engine and gun sounds, please.
Also, in the new D/L's I still don't see a new map. I've forgotten what the file name is for that particular screen.
Also, in the new D/L's I still don't see a new map. I've forgotten what the file name is for that particular screen.
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Re: EAW WW1 Theatre
1WWSoundsOtherSims.zip in your folder. Mostly wavs.
The map file in 1.6 is targmap.pic and targmap1.pic the pcx files being 2560x1280.
The omly map file I can see is the Europe1.pic in the original 128C version:

The targmap in my 1.6 setup looks like this:

which is a smaller area. It's set for a 256x160 tilemap (see tileset.mpf)
In the game it partly looks like this:

Setup for online play?
The map file in 1.6 is targmap.pic and targmap1.pic the pcx files being 2560x1280.
The omly map file I can see is the Europe1.pic in the original 128C version:

The targmap in my 1.6 setup looks like this:

which is a smaller area. It's set for a 256x160 tilemap (see tileset.mpf)
In the game it partly looks like this:

Setup for online play?
Moggy
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Re: EAW WW1 Theatre
Ok I have the two plain white targ map files as shown but while they show up in the root folder of TWFTheater but they don't show up in the game.
Wrong resolution or wrong folder are the only two things I can thing of. Any suggestions?
PS - Good news is the game works with some of the WW1 models. Lots of work to be done because, as I thought, they're riddled with R/S problems.
I will say, the cockpits are darn nice. Better than some I use on the WW 2 biplanes.
And the FM's are way off but I'm pretty sure I can fix those.
Wrong resolution or wrong folder are the only two things I can thing of. Any suggestions?
PS - Good news is the game works with some of the WW1 models. Lots of work to be done because, as I thought, they're riddled with R/S problems.
I will say, the cockpits are darn nice. Better than some I use on the WW 2 biplanes.
And the FM's are way off but I'm pretty sure I can fix those.
Re: EAW WW1 Theatre
Hello, any help from my part?
Here we go a list of aircraft from germany, great britain, france & the united states
I will put a link about those aircraft, i find some good pages with complete information about them
Fighters: https://www.dropbox.com/scl/fi/nui0lzgl ... hrpmk&dl=0
Bombers: https://www.dropbox.com/scl/fi/0aodqo5o ... 9slsg&dl=0
Here we go a list of aircraft from germany, great britain, france & the united states
I will put a link about those aircraft, i find some good pages with complete information about them
Fighters: https://www.dropbox.com/scl/fi/nui0lzgl ... hrpmk&dl=0
Bombers: https://www.dropbox.com/scl/fi/0aodqo5o ... 9slsg&dl=0
Last edited by EdLaz on Thu Feb 06, 2025 12:27 am, edited 1 time in total.
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Re: EAW WW1 Theatre
EdLaz, what we really need at this point are suggested plane lists for 1914, 1915, 1916, and 1917-18. i.e which aircraft (fighters & bombers) are active in those periods. As we're working on the western front at the moment that will be German, French, British, American.
Ray,
Meanwhile, more stuff in your folder:
AngleOff-WWI engine sounds(final).zip
Performance Analysis and Tactics of Fighter Aircraft from WWI.pdf
Gibbon-WWI PLNDAT files.zip
Gibbon-WWi sOUNDS.zip
Gibbon&Tiger-Fokker Dr1Jasta 27Rudolf Klimke. 1918 .zip
Gibbon-Tiger-Fokker Dr1-Jasta 6-Johann Janzenm Lien-1918.zip
Flyright-WWI_MODS.zip
Ray,
Suggest you try putting them in the 1.6 root folder in the first instance to see if they show up, or even in the main gamedata folder.Ok I have the two plain white targ map files as shown but while they show up in the root folder of TWFTheater but they don't show up in the game.
Meanwhile, more stuff in your folder:
AngleOff-WWI engine sounds(final).zip
Performance Analysis and Tactics of Fighter Aircraft from WWI.pdf
Gibbon-WWI PLNDAT files.zip
Gibbon-WWi sOUNDS.zip
Gibbon&Tiger-Fokker Dr1Jasta 27Rudolf Klimke. 1918 .zip
Gibbon-Tiger-Fokker Dr1-Jasta 6-Johann Janzenm Lien-1918.zip
Flyright-WWI_MODS.zip
Moggy
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Re: EAW WW1 Theatre
Ok, I'll try putting the map files in the main folder.
So far, I've found some interesting things on these models.
As expected most of them have major R/S issues but all fixable. What surprised me is that the SE5 is almost perfect with a very minor R/S issue with the landing gear. Someone knew what they were doing.
Some of the aircraft are even set up with mulitskins. I plan to make some important changes to these multiskin packages along the same lines as what I did with the WW 2 models. This will reduce the size of the final package. Rather than have a full set of textures with 16 different ID numbers on each fuselage I'll use the extended 3dz hardpoints set to add numbers. Note this won't work as well for the German planes because of their individual color schemes but I can still reduce the textures to some degree. I can also use the extra 3dz's to add exhaust pipes and other bits and pieces that really add to the finished product.
I'm adding a bunch of nodes to round off the wing tips, rudders and tires which will make the models look more finished. Also, many of the rear guns are two dimensional so I'll add piggyback elements to make them viewable as you scan around the plane. Right now they disappear at certain angles.
Honestly, the cockpits and wingviews are excellent. Nice textures and nice 3dz details, at least as good as the ones I have on the WW 2 biplane models. Again, someone knew what they were doing. My only criticism is the gauges are not readable. Again, I can fix that by moving them closer to the player so no big deal.
I'm also replacing the internal and external props with the "disk style" props similar to what you see on more modern flight sims. This is pretty easy as there are plenty of WW 2 props I can adapt. A nice touch is the rotating cylinders on the rotary engine models.
The FM's are another thing. Right now I'm flying a 180MPH Neiuport 11.
But I'm pretty sure can make them work. This is where I can use all the data you guys provide.
When this project is done these new models will fit well with my other standardization efforts.
So far, I've found some interesting things on these models.
As expected most of them have major R/S issues but all fixable. What surprised me is that the SE5 is almost perfect with a very minor R/S issue with the landing gear. Someone knew what they were doing.
Some of the aircraft are even set up with mulitskins. I plan to make some important changes to these multiskin packages along the same lines as what I did with the WW 2 models. This will reduce the size of the final package. Rather than have a full set of textures with 16 different ID numbers on each fuselage I'll use the extended 3dz hardpoints set to add numbers. Note this won't work as well for the German planes because of their individual color schemes but I can still reduce the textures to some degree. I can also use the extra 3dz's to add exhaust pipes and other bits and pieces that really add to the finished product.
I'm adding a bunch of nodes to round off the wing tips, rudders and tires which will make the models look more finished. Also, many of the rear guns are two dimensional so I'll add piggyback elements to make them viewable as you scan around the plane. Right now they disappear at certain angles.
Honestly, the cockpits and wingviews are excellent. Nice textures and nice 3dz details, at least as good as the ones I have on the WW 2 biplane models. Again, someone knew what they were doing. My only criticism is the gauges are not readable. Again, I can fix that by moving them closer to the player so no big deal.
I'm also replacing the internal and external props with the "disk style" props similar to what you see on more modern flight sims. This is pretty easy as there are plenty of WW 2 props I can adapt. A nice touch is the rotating cylinders on the rotary engine models.
The FM's are another thing. Right now I'm flying a 180MPH Neiuport 11.

When this project is done these new models will fit well with my other standardization efforts.
Re: EAW WW1 Theatre
You might also be interested in seeing this while flying on the Western Front since after the stagnation of both armies and the beginning of the use of trenches, it would be normal to see these observation balloons when the German advance stopped and the war took another turn at the end of 1914.
I have done a little search on the subject of some of my books, and I will pass a link with that summary information.
Link: https://www.dropbox.com/scl/fi/xiiqthsn ... 9l2oy&dl=0

I have done a little search on the subject of some of my books, and I will pass a link with that summary information.
Link: https://www.dropbox.com/scl/fi/xiiqthsn ... 9l2oy&dl=0

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Re: EAW WW1 Theatre
Funny, yesterday I was thinking about attaching rockets to the struts on some of the planes for killing these things.
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Re: EAW WW1 Theatre
Suspect the SE5A was one of John's, possibly built from scratch. Not too certain who made the others. John, Jan Tuma, Flyright, the old WW1 board may have the answer.As expected most of them have major R/S issues but all fixable. What surprised me is that the SE5 is almost perfect with a very minor R/S issue with the landing gear. Someone knew what they were doing.
Moggy
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Re: EAW WW1 Theatre
I'm not too familiar with squadron designations for the WW 1 aircraft and I'd like to avoid screening through tons of photos and such to find out hope they're set up.
So I'm was hoping one of you could chip in on this project by giving my some guidance.
As an example:
On the Nieuport 11 I'm working on, the rudder has the following designation - a large capital "N" with the numbers 1456 directly underneath in smaller figures.
I think it might be a squadron "N" with the aircraft serial number under it but I really don't know. What say you?
Also, the Nieuport 11 model is mulitskined but about 1/2 the planes are in French skins and 1/2 in Brit skins and the NATNAME.STR file lists it as RAF. Doesn't sound correct to me.
Another question. The cowls are all painted black on the French skins. Would it be normal for the pilots to individualize their planes with different colored cowls, or possibly would the flight leader have some color designation on his plane?
So I'm was hoping one of you could chip in on this project by giving my some guidance.
As an example:
On the Nieuport 11 I'm working on, the rudder has the following designation - a large capital "N" with the numbers 1456 directly underneath in smaller figures.
I think it might be a squadron "N" with the aircraft serial number under it but I really don't know. What say you?
Also, the Nieuport 11 model is mulitskined but about 1/2 the planes are in French skins and 1/2 in Brit skins and the NATNAME.STR file lists it as RAF. Doesn't sound correct to me.
Another question. The cowls are all painted black on the French skins. Would it be normal for the pilots to individualize their planes with different colored cowls, or possibly would the flight leader have some color designation on his plane?
Re: EAW WW1 Theatre
The large "N" could represent a squadron identifier or a specific aircraft designation within a particular unit. The numbers beneath it, "1456," would typically be the aircraft's serial number, which was assigned to that specific plane for identification and tracking purposes. Aircraft serial numbers were used by the military to distinguish individual planes within a squadron, especially during the great war, when aircraft were often painted with such markings.In this case, the "N" could also potentially represent a specific group or unit (such as a particular squadron, or even a section within a squadron). If you look up the squadron or unit history, you might find that this symbol was a standard identifier for that particular group.On the Nieuport 11 I'm working on, the rudder has the following designation - a large capital "N" with the numbers 1456 directly underneath in smaller figures.
I think it might be a squadron "N" with the aircraft serial number under it but I really don't know. What say you?
You can see it in this draw

Yes, they often individualized their planes, and the cowlings were one of the areas where this could be done. While many French planes did feature black-painted cowls, pilots could sometimes personalize their aircraft with various colors, markings, or insignia to differentiate them.Another question. The cowls are all painted black on the French skins. Would it be normal for the pilots to individualize their planes with different colored cowls, or possibly would the flight leader have some color designation on his plane?
It was quite common for pilots, especially in the french air force, to add personal touches to their planes. This could include colorful cowls, nose art, or unique insignia. A flight leader might have a distinctive marking to denote their rank or leadership role, such as a specific color or design on the cowl or tail. For instance, the leader of a squadron might have a unique marking to help others identify them in combat, ensuring better coordination during missions.Some notable French aces, like René Fonck or Georges Guynemer, had personalized markings that made their planes stand out. While black was a common color, the cowl could also be painted in other shades like red, white, or blue, or even include more elaborate designs. In many cases, these personal touches not only served as a way to individualize the aircraft but also as a source of pride for the pilots, adding a bit of personality to their flying machines.So, it would be entirely normal for a pilot, especially a flight leader, to have a color or pattern on their cowl that marked their rank or role in the squadron.
A little help: https://flyingmachines.ru/Site2/Crafts/Craft25458.htm

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Re: EAW WW1 Theatre
That helps, thanks.
Re: EAW WW1 Theatre
Hello, I bring another file these including more aircraft but infantry support or ground attack aircraft from all the nations involved
Link: https://www.dropbox.com/scl/fi/uw2b18vh ... ppxd7&dl=0
Looking for more information about other aircraft usable for the mod I found these two really curious ones, one is of german production and the other is of austro-hungarian production:
AEG G.IVk (German)
Another variant of the G IV. Fitted with 2 cm. Becker Cannon in an armoured nose panel, and intended for use with the Schlachtgeschwadern in 1918, it is not thought to have been used operationally. A biplane tail unit was fitted and armour plate panels also enclosed the 260 h.p. Mercedes D IVa engines. Standard G IV wing cellule of 18.4 m. (60 ft. 44 in.) was fitted. A second version with G V wing cellule (G IVk 503/18) also existed.

AEG G-IVk 500/18 prototype

The nose turret of the AEG G.IVk with the 20mm Becker cannon seen from the inside. Although the cannon pointed forward and down for ground-attack, the gunner's machine gun was in a conventional gun ring to defend against fighters

The nose turret of the AEG G.IVk showing the 20mm Becker cannon. Armored doors to close the mounting are at the sides of the opening for the cannon
Information: https://flyingmachines.ru/Site2/Crafts/Craft187627.htm
Hansa Brandenburg G.IK (Austro-Hungarian)
The twin-engine G-I bomber, designed by Ernst Heinkel in 1915, was the only such model mass-produced in Austro-Hungary. Although initially promising, it suffered performance issues, especially on the Italian-Austrian front, where its combat flights were few and unsuccessful. Despite its interesting design, with engines mounted on the fuselage and a wooden structure, the aircraft did not meet expectations. After being withdrawn from active service, the G-I was replaced by the German "Gotha" G-IV bomber, which had better performance. Despite several attempts to use it in night bombing missions, the G-I failed to achieve success in any significant role during World War I and was eventually relegated to training duties

A Schwarzlose M 7/12 machine gun, mounted over the cannon barrel, fired tracer ammunition to facilitate gun training. The gunner’s position appears very cramped

7 cm Skoda cannon in the G.I required a substantial mount for the weapon. Note the cylindrical magazine. A Schwarzlose M7/12 was mounted over the cannon in order to enable the gunner to line up his target. The front gunner's position was reduced in order to fit the weapon mounted in the extreme nose. The gunner's position must have been very restricted

he barrel of the cannon (or mock-up) projected from the nose of the modified bomber in a movable mounting.The gunner's Cellon aiming window may be seen above the cannon's barrel. Single wheels are still fitted
Information: https://flyingmachines.ru/Site2/Crafts/Craft25536.htm
Link: https://www.dropbox.com/scl/fi/uw2b18vh ... ppxd7&dl=0
Looking for more information about other aircraft usable for the mod I found these two really curious ones, one is of german production and the other is of austro-hungarian production:
AEG G.IVk (German)
Another variant of the G IV. Fitted with 2 cm. Becker Cannon in an armoured nose panel, and intended for use with the Schlachtgeschwadern in 1918, it is not thought to have been used operationally. A biplane tail unit was fitted and armour plate panels also enclosed the 260 h.p. Mercedes D IVa engines. Standard G IV wing cellule of 18.4 m. (60 ft. 44 in.) was fitted. A second version with G V wing cellule (G IVk 503/18) also existed.

AEG G-IVk 500/18 prototype

The nose turret of the AEG G.IVk with the 20mm Becker cannon seen from the inside. Although the cannon pointed forward and down for ground-attack, the gunner's machine gun was in a conventional gun ring to defend against fighters

The nose turret of the AEG G.IVk showing the 20mm Becker cannon. Armored doors to close the mounting are at the sides of the opening for the cannon
Information: https://flyingmachines.ru/Site2/Crafts/Craft187627.htm
Hansa Brandenburg G.IK (Austro-Hungarian)
The twin-engine G-I bomber, designed by Ernst Heinkel in 1915, was the only such model mass-produced in Austro-Hungary. Although initially promising, it suffered performance issues, especially on the Italian-Austrian front, where its combat flights were few and unsuccessful. Despite its interesting design, with engines mounted on the fuselage and a wooden structure, the aircraft did not meet expectations. After being withdrawn from active service, the G-I was replaced by the German "Gotha" G-IV bomber, which had better performance. Despite several attempts to use it in night bombing missions, the G-I failed to achieve success in any significant role during World War I and was eventually relegated to training duties

A Schwarzlose M 7/12 machine gun, mounted over the cannon barrel, fired tracer ammunition to facilitate gun training. The gunner’s position appears very cramped

7 cm Skoda cannon in the G.I required a substantial mount for the weapon. Note the cylindrical magazine. A Schwarzlose M7/12 was mounted over the cannon in order to enable the gunner to line up his target. The front gunner's position was reduced in order to fit the weapon mounted in the extreme nose. The gunner's position must have been very restricted

he barrel of the cannon (or mock-up) projected from the nose of the modified bomber in a movable mounting.The gunner's Cellon aiming window may be seen above the cannon's barrel. Single wheels are still fitted
Information: https://flyingmachines.ru/Site2/Crafts/Craft25536.htm
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Re: EAW WW1 Theatre
Thanks for the "what if" information.
You're new to the forum so you probably don't know the "what-if" aircraft are my specialty. When you get a chance, take a look at the models in the "ALT" folder of the 1.6 package. In there you will find hundreds of interesting odd ball planes that never got past the prototype stage or never even got past the drawing board. It's fun to pit then against historical planes just to see how they'd perform.
You're new to the forum so you probably don't know the "what-if" aircraft are my specialty. When you get a chance, take a look at the models in the "ALT" folder of the 1.6 package. In there you will find hundreds of interesting odd ball planes that never got past the prototype stage or never even got past the drawing board. It's fun to pit then against historical planes just to see how they'd perform.