EAW WW1 - ground objects

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EdLaz
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Re: EAW WW1 - ground objects

Post by EdLaz »

Zeppelin Shed (Airship Hangar)
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Zeppelin Shed (Airship Hangar) Aerial View
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Zeppelin Shed (Airship Hangar) Aerial View 2
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Moggy
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Re: EAW WW1 - ground objects

Post by Moggy »

That's the one. I think we can big up and reskin an existing hangar shape to create that.
rotton50
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Re: EAW WW1 - ground objects

Post by rotton50 »

I can handle that with an assist from Ed.


Ed, see if you can find a side view and a head on shot of those hangars. Color if possible, but not mandatory.

If you just post a link to them I can grab them and use them to do the skin.




Moggy, I don't have a target editor set up at present so I don't have easy access to the TMOD list.

Can you give me some of the appropriate hangar TMOD numbers to save time?
EdLaz
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Re: EAW WW1 - ground objects

Post by EdLaz »

It's the best I could find, and I've also included a short description to help guide you

Zeppelin hangars were constructed with a large internal structure made up of heavy wooden or steel beams and trusses, reinforced with diagonal braces to withstand wind and support the huge arched roof; the exterior was usually covered with vertically placed wooden planks or corrugated metal sheets, while the front had giant sliding wooden doors with metal reinforcements that opened fully to allow the airship to enter; as for colors, the exterior normally displayed natural wood brown, weather-worn gray, military dark green, or dark gray, and the interior was usually left in light or brown wood with dark gray or black metal structures, giving the hangar a functional, robust, and undecorated appearance, designed primarily to protect and maintain the large Zeppelin airships.

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Moggy
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Re: EAW WW1 - ground objects

Post by Moggy »

rotton50 wrote: Tue Mar 10, 2026 11:18 pm I can handle that with an assist from Ed.
:beer:
rotton50 wrote: Tue Mar 10, 2026 11:18 pm Moggy, I don't have a target editor set up at present so I don't have easy access to the TMOD list.

Can you give me some of the appropriate hangar TMOD numbers to save time?
At the moment the Tmod numbers only reach to the old default, so this can be the first new Tmod - 73
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